Description: • Chapter 1 How to export a weapon from 3DS Max (Same principals apply to other programs) • Chapter 2 Setting Up Oxygen 2 and Buldozer (3d Viewer for O2) • Chapter 3 Oxygen 2 and TexView2 • 3.1 Importing a Model into Oxygen 2 (O2) • 3.2 Setting up all the needed/relavent LODs- Resolution LOD, Memory, Geometry, Shadow, View Pilot, and Proxies • 3.3 Converting your weapon textures into an A3 Readable format, (paa, pac) using TexView2 • 3.4 CORRECTLY applying these textures in O2 • Chapter 4 The config and model files • 4.1 The config file, making a fully custom one • 4.2 The model file, for the weapon and hand animation • Chapter 5 Making the custom hand animation for your weapon! • Chapter 6 Custom UI Images for the Inventory screen • Chapter 7 Binarizing the File CORRECTLY into a PBO
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