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Main » Articles » ArmA 3 » Editing

Zachs Full-on Guide to Custom Weapons
Description:
Chapter 1 How to export a weapon from 3DS Max (Same principals apply to other programs)
Chapter 2 Setting Up Oxygen 2 and Buldozer (3d Viewer for O2)
Chapter 3 Oxygen 2 and TexView2
• 3.1 Importing a Model into Oxygen 2 (O2)
• 3.2 Setting up all the needed/relavent LODs- Resolution LOD, Memory, Geometry, Shadow, View Pilot, and Proxies
• 3.3 Converting your weapon textures into an A3 Readable format, (paa, pac) using TexView2
• 3.4 CORRECTLY applying these textures in O2
Chapter 4 The config and model files
• 4.1 The config file, making a fully custom one
• 4.2 The model file, for the weapon and hand animation
Chapter 5 Making the custom hand animation for your weapon!
Chapter 6 Custom UI Images for the Inventory screen
Chapter 7 Binarizing the File CORRECTLY into a PBO

Category: Editing | Added by: Master (2013-06-20) | Author: zachgibson22
Views: 797 | Tags: modelling, editing, ARMA 3 | Rating: 0.0/0
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