Chapter 1: - Setting up a file, showscripterrors, and window mode
- Variables, assignment, initialization, and variable types.
- Init.sqf, interactions between the game world and the scripts.
- Alignment of code, bracket usage and setting out code.
- If/else statement, nested if/else statements.
- While, and both for-loops types.
- Commands - player, waituntil, getpos, createvehicle, createunit, hint, format, sleep and a few other bits.
- And a lot of reference on using BIS forums and the Wiki.
Chapter 2: Part 1: - Basic Arrays - Selecting elements - Subtracting - Addition - forEach command Part 2: - Basic Functions - Local and global - call - Spawn Part 3: - Making a basic Patrol function.
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